﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Tomahawk.Resources.Physics
{
    public class PhysicsSceneDesc : IDisposable
    {
        public enum Solver
        {
            Fast = 0,
            Normal = 1,
            Combined = 2,
            Accumulated = 3,
        }

        public bool enableFreezing = true;
        public bool enableSweepTest = true;
        public Solver solverType = Solver.Fast;

        #region IDisposable Members

        public void Dispose()
        {
        }

        #endregion
    }
}